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America ([personal profile] fifty) wrote2019-04-09 06:16 pm

Aefenglom application

Player Information
Name: Mel
Age: 30
Contact: [plurk.com profile] maiiau
Other Characters: N/A

Character Information
Name: America
Canon: Hetalia
Canon Point: May 2019
Age: physically 19; actually 400+
History: Hetalia wiki, history of the United States

Personality: America is loud, outgoing, oblivious, and has kind of a hero complex--in short, a giant stereotype of the United States. In short doses (or if you're especially patient) he can be fun to be around, but his energy and insistence on taking charge of things makes it easy for him to rub people the wrong way. He does mean well, though, even if he doesn't always go about things properly.

Outgoing and energetic, America is a people person more often than not--wanting to spend time on his own is an incredibly rare occasion and often a sign of something wrong. It's easy, watching him run around, to think that at all times he has more energy in reserve to keep going, like some sort of energizer bunny that runs on hamburgers. While not exactly the case, America does a good job of acting like it is, and his enthusiasm and the force with which he inserts himself into most situations can make him exhausting to deal with. And he does use the force of his personality to get himself involved in things whenever he can. America loves to be the leader--the hero, with everyone else as sidekicks. Possibly poisoned by too much television and movies, he wants to be in the starring role all the time, and always because he is completely convinced he knows exactly what to do. This isn't always (or even often) true, but his intentions really are good even if they're obnoxious.

America often comes across as oblivious, naive, and idealistic. His crazy plans and tendency to insist people do what he says are born out of a desire to help and a belief that he really does know what to do to fix whatever's wrong. It's overconfidence born of his strength in the world combined with an already too confident personality, and given how often he'll hardly notice less forceful objections and trample over anything resembling subtlety, it's an attitude that's going to stick around. Someone who does have the force to really stand up to him is asking for an argument--though America, if anything, seems to enjoy these sorts of arguments unless he's being unusually serious.

As mentioned before, he seems really oblivious to the feelings, opinions, and actions of others a lot of the time. And this is to some degree true, but in other ways it's not, and this is where the fact that America is kind of a jerk comes in. Oh, he's a well-intentioned jerk, but he's young and he's got a bit of an ego on him, and if he reads the atmosphere in a room and decides he wants it to change, well, that old atmosphere just doesn't exist to him. Opinions and feelings that don't go along with what he wants are often intentionally ignored--that's part of why he sometimes enjoys talking to someone who will start a fight with him, because he places a different sort of value on people who won't let him steamroll them. America is smarter than he acts--he has a longtime interest in astronomy, science, and archaeology--he just doesn't always use that intelligence for the best things (though he never believes he's using it for bad things).

Now, while he is a jerk, he's not really mean-spirited. When he teases people it's just playing around, and because it's hard for him to really hold a grudge (though when he does it's very hard for him to let go of it) he doesn't really understand that when he forces his opinion on someone they might continue to resent it. He does generally try to be a nice guy; he wants to be a hero, and heroes are good people who help everyone and save the day! He just doesn't really know how to be the nice guy people want and instead acts like a grandstanding superhero to compensate. America has the potential to be a good leader--he can be charismatic, and he excels at unusual or ridiculously bold strategies that actually manage to work. When placed in a leadership role he can and has done well; he just needs to learn how to tone down his intensity.

America has a high opinion of himself. He, as far as he's concerned, is both super cool and awesome, and everyone else should think so, too. In some ways he fits bits of the jock stereotype, being athletic and kind of egotistical, but in other ways he doesn't quite slot in properly; he's too into space and comics and movies and aliens and science fiction for that. But when it comes to those sorts of things, America just thinks that they're super cool, too, so it never really occurs to him to be insecure about them.

He does have his insecurities, though. When America opens up and trusts someone, that person becomes capable of bypassing his armored ego because, when it comes to people he likes, he wants to please. Teasing is a different, less serious matter (though someone with a sarcastic enough personality can make him take teasing more seriously than it's meant to be taken), but if someone he trusts, admires, or respects seriously criticizes him sharply enough, America will take this as a sign of them deeming him not good enough or just a generally bad person and he'll take that quite badly. When America cares about someone enough to care about their opinion, he can almost seem insecure at times when that person is snapping back at him for doing something stupid. America wants to be loved and wants people to like him, and the idea of being unlikable, of being hated, is a bit frightening for him when it comes from someone whose opinion he believes in. Of course, with all this talk of trust and his opinions of those who have earned his, it should come as no surprise that America takes real betrayal (or something he perceives as one, even if the other party disagrees) very badly. It's a good way to actually win one of those hard-earned grudges from him, and building back up to "good relations" will be difficult, let alone getting that trust back again. On a more ridiculous note, America is terrified of ghosts and the supernatural. He doesn't like the idea of something he can't understand and can't punch; he goes from unsettled to antsy to running and hiding very quickly when he has to deal with that sort of thing.

Overall, America is annoying, loud, and always wants to be the center of attention. He also tries really hard to be a hero, help people out, and loves having fun with everyone he runs into. Opinions on him tend to be very polarized--it's hard to have a neutral opinion on him once you spend too much time with him. But he's not a bad guy, really. Once you get used to him, anyway.
Abilities & Skills: As a nation, America's life is tied to his culture. He can't die unless the United States is completely culturally destroyed. Similarly, he gets sick when the economy struggles, is hurt during attacks and natural disasters, and so on. He can't be killed at all--any injuries he takes personally heal at a rapid pace, and while he can pass out, he can't even temporarily die. It's possible for him to be conscious even through horrific injuries, stuck like that until he heals. Alongside this, he feels a connection to his people, and has an instinctive desire to protect them.

Nations have a strange sense of time that can be passed on to others who live near them long enough. This has the effect of passing along immortality as well. For pets, this is fine, and just makes them immortal. For humans, though, the unnatural stretching of their perception of time also drives them insane.

America personally has super strength. Even as a young child he could throw around bison no problem, and he's seen doing ridiculous things like dragging tanks around like it's no big deal. He's one of if not the physically strongest nation.

As far as learned skills, America has been around long enough to have quite a few. In general, he has little odds-and-ends skills that come with having been around four hundred years, like being able to cook weird stuff that hasn't been around for a century and drawing super good maps of himself from any year (but maps he draws of other nations are terrible). He's good with electronics and machines--taking them apart, putting them together, messing around with them... He's an industrious nation and he's had a lot of practice with it. He's a crack shot with a gun. He's grown up with the weapons, and his experience shows. In general, he's pretty terrifying in a fight he's taking seriously. He has hundreds of years of military experience, and even if he had a normal level of strength, he's got the skill to do things like backflips in the middle of fights and he throws a mean punch no matter how strong he is. He can speak every dialect of American English as well as American Sign Language. Animals generally like him.

Inventory/Companions:
-Texas (his glasses)
-bomber jacket
-business casual outfit
-wallet (driver's license, IDs, credit cards, inconsequential amount of US currency)
-keys
-cell phone (iPhone XS Max)
-airpods

Choice: Monster - Dragon
Reason: Since dragons are the strongest monster physically, connecting it to America, who's used to having super strength, seems like an immediate good match. Beyond that, picking a rare monster matches America's status as a nation: an almost-mythic and mysterious sort of creature. Giving America such a strong weakness to Cwyld is also something I'm interested in playing with, because he's not used to having a weakness like that. He prefers to be able to directly fight things, and while being a dragon allows this to some degree, it will be extremely frustrating to him to figure out how to deal with the Cwyld in a way that doesn't leave him open to infection, which is something I think would be interesting. Dragons having a hoard matches America's materialistic lifestyle--wanting more of everything is very America. It matches a general theme in his life of there having been a time when he didn't have a lot and how he never wants to go back to that, but twisted into a need to collect a whole lot of one kind of thing.

In general, dragon magnifies a lot of things that are already in America: strength, love of stuff, pride, and a great love of being around people. Being turned into a monster is going to scare him, and having it be something that takes aspects of himself and warps them will be even more unsettling for him. He's already heard so many fairy tales from England while America was growing up--specifically becoming the monster that heroic knights fought kind of hurts his hero self-image.

I also really like hoarding monsters. I want America to have a ridiculous hoard.

Sample: here